We have been working on projects at school for years, we do a quarterly one,the subject gives meaning to everything we do, relating it to the areas and dimensions of the curriculum (environment, mathematics, art, music, physical education, comprehension readers, written expressions, oral comprehension, oral expressions). In 4th grade, in the second term, the topic to be addressed is Prehistory.

The issue of gamification had been on our minds for a long time. Other cycles of the school had already done it, we had seen models with different themes but they didn’t quite weigh us down. Suddenly, a brilliant four-letter idea came to mind: AGUS!

For years, in the middle cycle, in 3rd and 4th grade, we read “Arriba el Sr.Flat” and “Salvemos el Nautilus” as a collective reading. We were like a ring on our finger: a charismatic character, who falls in love, a repellent friend, ten endearing monsters, an evil one and his helper and a dedicated audience! It just took a little magic and shaping an ambitious and exciting idea at the same time.

One of the goals of the quarter was to help Agus save the 10 monsters that Dr. Brot had sent to Prehistory. The starting shot was a trailer combining a prehistoric film with the disappearance of monsters. From there, students had to find out where they were and look for prior knowledge about the time (What do we know).

Watch our trailer

Each student has a virtual card that he can consult, where all the assessments are collected, there he can see which monsters he has achieved and which he has not, as well as the assessments achieved in each area or dimension.

carnet de l'alumeexemple carnet alumne

Then we did script turns, movement of points …

The characters talk to the students. At school we use the ClassDojo as a means of communication with families. There, in “Històries”, they met throughout the term in Agus, Dra. Veter, Dr. Brot, Emma the librarian, Lydia, Nap, who through the Chatter pix app, have left them different messages or asked them for individual and collective challenges.

Message from Dr. Outbreak: Mathematical challenge

 

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To get the monsters, we made a portal from the Physical Education area with the rhythm tapes, we worked on the use of the compass in math by making circles and circles. We related each monster to a dimension or scope and it has a value (points) to achieve it. Each proposed task or challenge has an assessment (stamp with NA, AS, AN or AE) that is equivalent to a few points (10, 20, 30 or 40).

Timeline sobre la prehistòria

The assessment we make, students, families, teachers and school, is very positive. Student results have improved and we had a great time! As they say from neuroscience and neurodidactics, “the brain needs to get excited to learn.” We can think of nothing more exciting than continuing with the monstrous adventures of Agus Pianola & companion!

The illustrator Liliana Fortuny and the writer Jaume Copons from the books of Agus, send us this video! They have heard about our project and want to send us a message … with a surprise included!